Finally managed to get some time this past week to work on the level, about 40 hours over 4 days. The major progress is the framing and support structure of the buildings (Where it's visible under the roof from outside, and for the 2 rooms you can visit in as well). I also added some decorative pieces to the tops of the…
Hello guys! First I want to explain the background of our throne room; The scene takes place in the past, about the height of Greek civilisation, except, this is not a Greek civilisation. They've got similar architecture but they don't have the gods we all know. They have their own gods and because of constant drought in…
What part do you say is photoshopped? The work in progress shot, right? Everything in there is modeled and textured. Just minor CC in Photoshop..And I haven't added any furniture to the first shot yet..It's just an empty kitchen right now :) Noise noted ;) What problems do you see with the roof. I'm assuming you mean the…
Hey there, My first post here, so be gentle :blush: I'm working on a room scene kinda like Chloe's room (from LiS), I'll be posting my progress here. This is my first time taking on a project of this size and complexity so I'll be taking my time with it. Anyway, here is the first build after setting up blocking meshes and…
So I'm currently working on this control room interior for the independent film Holodad. Some background info on the following interior: Some of the elements in the concept had to be changed because the director wanted it to change, like the console in the middle of the room was removed so people can walk through it, and…
Hello, I'm new here, thought this was an incredible community to join as it is primarily focused in games as opposed to million poly renders. I have a little problem, (probably a very basic one) but I can't seem to get my head around it. Software Used: (Just in case) 3DS Max 2010 Adobe Photoshop CS4 Unity Engine I am using…
Took the Crit, thanks for pointing out the table was too big. Went ahead and made it smaller, added roof detail for later to add some god rays perhaps. Also thanks for the paint over Clos