Hey guys, So when this contest showed up on my in-game news feed I had to jump on it! Might as well just get straight to it then: ......this may take a bit. Inspiration: I decided to go with some retro 8-bit arcade games! Galaga was always one of my favorites when I was little (thanks, parents) so when I saw the theme for…
Progressive pressure on the audible & visual senses is all you have and films have an edge over games because there are real people involved. This will change within the next decade because characters in games will look more realistic. Below shows the classic pattern, audio / visual and atmosphere manipulation, progressive…
Here is my submission for the RIOT contest I´ll try with a new skin for Jinx. To me this character is screaming for a retro space skin. So i made some reserch about space pinups (google) and i took some ideas to start with. I have no 2d concept skills so i started creating the high poly model in Zbrush and experiment with…
Well I forgot to create a thread at the start when i decided to try and make some skins for the competition, so il post my journey of where I started and how I've come to the point i'm at. Still open for peoples contribution on what they like, don't like and what changes you think you look the best for the project. (PS. I…
Hi everyone I released a psx/ps2 weird retro style env haha
You can find image here and you can download the scene and all the assets on itch for free, feel free to use them in you're project !
Also i'll post some timelaspe on my twitch/youtube channel if you're interessed in the process. feedback are welcome !…
HM, actually i cant see any difference , what does the normalizing do ? Maybe because i have a constant 3 with 1 in blue instead of a normal map? Will be using it for the hobby game I'm working on, Many of the level assets are metallic. I'm mainly looking for all kinds of Lighting model shaders to bring a little more…
pliang: Yeah, I agree that the techno is a little trodden down. It's just so easy to do, though . I have a general idea of what sort of game they would be for, I wouldn't imagine the to be for all the same game though; some of them are just too different. I always imagined a platformer like Mario, but with a more sarcastic…
The character doesn't really look a ton like the scan, but I think the character looks fine-- I like the character's vibe, which fits right in with the retro futurism of starwars-- and not really sure how you can "disagree" with a chin cleft. People have them, they exist. It's just a choice. Idk. I try not to read much…
I haven't heard that many people praising the XBL metro dashboard, it was sort of a breaking point with most people and it killed indie game sales on the 360. I've enjoyed my 360 but the horrible Metro update made me switch over to the slightly less horrible menu system of my PS3 when it comes to using it as a media…
[Substance Designer]: Metro Station - Material Collection I spent the last weeks working on this little material collection. I wanted to work many different textures on a single theme with common aspects. I decided to start with a metro station because of the variety of materials we can found and I'll continue to explore…