Thanks for the kind words! I have just added a new homebrew game on Neo Geo Pocket Color (NGPC). The game is called NGCollector, and it simulates the life of a Neo Geo collector! :) Read more about it at http://sebastianmihai.com/main.php?t=63
Hey y'all! I've been interested for awhile in doing some contract work to ease the crushing burden of living in a city where bums and hobos are defined as any person making less than $30,000 a year. Unfortunately, for contractual reasons that many pros will be familiar with, I can't pick up game-related work. Does anyone…
Using various noise algorithms Extile can eliminate the "ugly" repetitiveness associated with tiling textures for both geometric and organic patterned textures. It also comes with many additional effects such as dirt effects and Z-up puddles as well as other texture properties. By default all the materials are in world…
Needs moar neons >.< lol But seriously, add some rubbish, more neons, giant CASINO sign maybe? I've never been in Vegas, but what I saw in TV makes me think Vegas=lots and lots of colorful neons...
For a long time Xeon has had really bad performance in games, lately this has changed a bit, but it's really hard to find benchmarks. The Xeon's are starting to perform on par with the i7's from what I've heard. If you have properly multi-threaded applications that use all of your cores, it might be slightly better to get…
Thanks for the feedback guys! @luge The screenshot was taken when the light was flickering and was not at full power. I made another screen and updated the original post. But I agree it's a bit too drak. I may fix that later. @KrisLW The flickering is subtle as the reflections are statics and switching of the lights won't…
UV mapping problem Hello. I am having a problem UV mapping my mesh and I hope someone can help me solve it. I followed a tutorial on youtube. The error I'm getting is, I have a mesh That has triangles everywhere. How did they get there? Good question. I was modeling the trigger of the gun and a step was to triangulate and…
This is for Max, but I guess it can be adapted for any application... I'd just unwrap the model how you would normally do, but arrange the shells in one half of the UV Tile...then scale everything in one axis until it fills the UV Square completely...when you then render your non-square Map/UV Layout, all should be…
Hello. I would like to ask you about good non-technical tutorials that can help in for example better texturing, rendering, composition etc. I have difficulties finding good tutorials like that, much more popular are just strictly technical videos. So far I have only two good sources:…