Hey guys, I just took few minutes to check and double check what could I do to fix i didn't know before i visit this page the bug was reported, or even if it was just me only who get such of error. Line 14327 in Style.css Yes quite easy to fix that one, "inline" or "inline-block" do the job. :D
Traditionally, 85-135mm range is considered "portrait" but 85mm is really the classic portrait lens, as 100mm and 135mm lenses are a bit too tight. A 50mm is ~ 85mm on digital crop, so its considered a good portrait lens. One thing that is very important to remember however, a 35mm lens is still a 35mm lens, and a 50mm…
@marioffgallo Thanks Mario! Yeah I put them there. It's something heavily inspired in Disney Infinity & DINSAI Studio sculpts, though not as boxy as some of those designs. I tried toning down the amount of hard lines on the skin so as to differentiate it from the rest of the model, but I felt it still needed some lines…
For the 50th time explaining this, the Imrod character has been licsensed to us by Dmitry for use in the game. that character will be a boss about halfway through the campaign. As far as character quality it will be about on par with epic games Infinity Blade with what can be achieved. Shaders do not to advanced on mobile…
When I see an Ipad/ipod/android running a game with multiple 22k tri character models and 6 2048^2 textures we can change it. Just because something looks awesome on a small screen doesn't mean it was made to the same spec as the pc. Infinity blade looks like the bomb, but ultimately uses alot of tricks to get there:…
I think I did everything what I could and wanted to do. Of course, not everything I like and see that in some places it don't look good enough. But any work can be polished to infinity, it's time to stop and accept that this is my level for now, and keep working, hoping that the next environments will be better. In general…
It's a swizzled texture, usually you need to open it with a Notepad or Hex Editor, and find a specific header/pointer and either decode it or delete it to get the texture back to normal. If it's Infinity Blade (which I don't think it is, since they use texture sizes upto 2K on most elements and 1K on lesser elements) then…
Have you checked the graph editor to see what the problem with the infinity loop might be? You will probably see something wrong at about 25 frames(I'm guessing that's how long your sequence is), 2 identical frames or something. Your animation looks good, I guess you've only worked on the legs and not the upper body? You…
Torment runs on the same engine as Baldur's Gate - Infinity, and the basic gameplay is more or less the same. The difference - Baldur's Gate is an RPG with a story built around it. Torment is an elaborate, existential story with some RPG stat manipulation which is used more for buffing your characters speech abilities than…
[ QUOTE ] it's very oldschooly. [/ QUOTE ] What's funny though, is even though it should technically be called "old-school", the texture is loads better in terms of execution and art style, than the majority of "next-gen" games. Multiple passes and per pixel lighting don't make the art better. It's about skill of the…