🎨 Introducing 44 Leather Detail Brushes for Blender & ZBrush + Displacement Maps! ✨ Bring your Leathers to life with realistic hand-painted brushes including Base Texture (tileable), Damage, and Wrinkle effects, all in one powerful pack! 🔶This kit were built based on references of real surfaces and gives you total control…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
Personal hard-surface modeling study of the NYC R160 subway train. Currently focusing on the exterior and undercarriage, modeled from real-world references. Interior and texturing are still in progress.
I split this out of your Topic, seemed only fitting. @Grump please elaborate your questions here, rather than using the private messaging system. If you can't figure it out, we'll just remove you from the forum altogether. But I would rather have you stay, if you can contribute.
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
[url= https://youtu.be/netO1mFXxdE]Undeads (sound design and music by Volkovstudio)[/url][url=https://youtu.be/netO1mFXxdE][img]http://i.ytimg.com/vi/netO1mFXxdE/hqdefault.jpg[/img][/url]