Hey guys. I've been working on a few characters for an indie pitch that we'll be attempting to kickstart soon, decided to share one. I wont spoil anything major but the basic gist of the game is its a futuristic sports team vs team deal, drawing on elements from Valve's Ricochet, Bombing Run from UT, and the disc/ball…
Thanks Sworslayer I will have a Look at voxel grids. Greentooth thank Someone piostet a good solution for keeping the vertices. http://www.scriptspot.com/forums/3ds-max/general-scripting/distance-store-three-nearest-vertices-to-given-vertex-getting-crazy-d#comment-38156
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hi guy's i have just got in to office and i have to work on this project with quixel, i have found tutorial about color id-maps so i want to install colors script in Maya 2017, but the color folder is missing, installation path is default. Any idea what is wrong :/
Hey polycounters I created this ship scene about 3 weeks ago, its inspired by a concept by RadoJavor from DeviantArt. I've been out of town these 3 weeks and don't have many shots of it but here's a quick presentation I put up on my site before leaving. Theres a few things I'd like to improve on it. C&C welcome Video:…
Work in Progress: Entire scene is on a single 2048 texture sheet with 1 diffuse, spec, normal, and extra texture for different masks and stuff that I will be adding later. Things to do still: -Make a few more props to flesh out scene. -Create ground plane for better and more dynamic layout of scene. I want the street on…
Well , the weighted normals works just fine for me in Blender if set respecting your sharp edges . You can do several modifiers working each for specific vertex group there. Same in 3d max I believe . If its on hi poly + sub-D you need to check quad flow there. Weighted normals are useless on sub-D meshes , all shading…
Anyways, after living in the World of Warcraft for the last 1,5 years(have old users been deleted or are the forums just revamped?), I've finally started to do some modelling again. And well it seems alot of things have happened since then... Now don't get me wrong. Im really excited and anxious to start learning all the…
I think it's quite simple.. It costs a fortune to use robots for anything novel and the chance of producing anything useful in practice is pretty low. What they've done here is cut their R&D budget because they didn't see any returns