Some time ago I started to remaking my old friend TANK from Gundam universe. I started basically from scratch. First of all I add many parts and details on HP and LP and remade all UV's to match proper texel density. Right now I texturing this badass in Substance Painter. My main software for this project is Maya, 3ds max,…
Hi Polycount! This was my final project for Foundations Term in Think Tank Training Centre Online. Based on the concept from the amazing artist Rob Kaz from one of his illustrations for "Friends Along The Way". Made the textures of the frog using TexturingXYZ Displacements of a frog scan and megascans for leaves textures…
Firstly, it's generally not a good idea to use a single plane for every single leaf on a tree. This gets immensely expensive in forest environments, even with LOD'd assets. Look into making some nice, high-poly branches and baking them down to shaped planes. This wil help a lot with making your vegetation assets much more…
Where I Am I'm an Environment Artist who's worked at an indie game startup and then indie film startup for a total about 3 years before leaving. For the past 11 months I've been building up my skills and took the Env Art for Games as well as Organic Worldbuilding courses at CGMA (which consist of the first two pieces on my…
starting working from this concept to kinda throw myself back into 3d. here is the high poly that i have done so far gonna unwrap it soon. let me know what you all think:)