Thanks a lot Obscura, the last video is amazing . One thing I still don't get although. A texture can store each vertex position in 3d space like what's in new U5 demo stones I assume . But how could it store timeline . it's animated texture? a new one for each new frame? A new keys set? A super long atlas with each next…
Long time listener, First time caller. For my first polycount thread I got Music Store by Jorge Gonzalez https://www.artstation.com/artwork/JgX4a Blocking In: Modeling in Blender. Used Adobe Fuse to create the base of the people. I'm open to critique and suggestions. How would this look best on my portfolio? I'm trying to…
Looking really good. You need to break up the color/normals of the trash thats on the ground. They currently look too much like the ground they're lying upon. Frankly I'm not really convinced of the ground period. Is it stone? Concrete? It looks like stone, but thats not really feasible in the real world. I'd make the…
The other day I took some photos of various surfaces in nature such as tree bark, rocks, etc. I've been experimenting with different methods of creating textures by starting from the seamless color maps that I create from these photographs. So far I've worked out a decent trick in photoshop for separating and isolating the…
Come on guys, I know I'm not the only girl on here. (Ladies, can I get an amen!?) Let's get some women's sizes for the polycount shirts in the site store, and I'll be raiding that stuff!
Hi all, I have just finished my first item and submitted with success. The item is now accepted in Steam Store only. But not in DOTA2. How long does it take to be accepted to DOTA2? Thanks.
I wanted to share with you all my recently opened store front where I will be selling my 3D assets. Would love to hear what everyone thinks. https://cubebrush.co/splicer
Yeah it does doesn't it? It's a weird one, to make metal you need light tones in gloss/reflection to make it shiny. Thing is, metal I'm going for is old and dusty so I've darkened the tones but then yeah that doesn't make it look shiny which then makes it look more like stone?
Hi everyone, I am trying to make a path paved with bricks/stones that is similar to this Skyrim screenshot: In this screenshot, it almost looks like the "stony" part of the path is a separate piece of geometry from the terrain that it's resting on. That is the exact effect I am trying to achieve. But, whenever I paint…