Is there anyway to stop zbrush attempting to fill in these areas? It's a ma model imported in via fbx. I'm thinking dyamesh doesn't like hollow geo, right? Is there a way around this?
Some tips for you guys: When racing to get the edge on your opponants use stamina to get near another racer and then hold down on the A botten to follow or ride along side the other racer or the x botten (PS3) and when your stamina builds up use it to get to the next racer, then hold down the A botten (360) or x botten…
I agree about the layout of the videos at the moment. When I got to the site I wasn't quite sure where to click or what to do. Every video is in your face right off the bat. I'm not exactly sure what to suggest to fix that at the moment but if I think of something I'll post it. As Xeno said though, it could just be…
Hey all -- One of the many on the roller coaster ride that is finding employment - I thought I would go ahead and post my site in hopes I get a feedback to help make it better! PERSONAL SITE: www.danmartinezart.com Any feedback at all no matter what it's about, is HIGHLY appreciated! Thanks for the time, and good luck to…
update! more screens at bottom :) hey folks! ive been meaning to post this earlier but couldnt find the time to do so. basically my concept is that this is a kinda of a happy easygoing town that kind of acts as a coastal town, except for one thing. the ships float in the sky due to heavy use of oils and diesels to power…
New: http://www.vigville.com/test/ Old(now): http://www.vigville.com Rip it apart. Tear it to shreads and tell me how to build it up right. I have next to no HTML experince and I am using Image Ready to make the pages. I am vaugly aware there are better ways to construct the pages so any pointers would be GREAT! Also keep…
The bottom one I'd do straight up alpha+lazy mouse. The side stitching would depend on the exact effect I'm aiming for (how much detail). Either UVs for basic stitching, or I'd have two torus's tracing along the edges. These could be placed with zspheres even.
Hello all, This is my first finished 3d scene for real-time purposes. I used Maya to model the low-poly and high-poly meshes and did the bakes and textures in Substance Painter. This is my first Substance project and I am new to the PBR process altogether. Comments and critiques are more than welcome. Thanks, M. model
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…