I'm not a big user of video tuts so nothing i can personally vouch for, I expect a query on "World Space Texture Coordinates UE4" will net good results. The Unreal docs have some examples, look at the WorldPosition section. Given that you haven't worked with shaders, it might be better to start from first principles: and…
I've been looking for a way to set a specific tab of a tabLayout group as the "active" tab rather than defaulting to the first tab in the list, but I've come up empty handed. I've tried querying the existence of my tabs using stored variables of the exact location and name of the tab but nothing seems to recognize them as…
Thanks, FaithG_! I'll take a look into this ASAP. It's a weekend so I can't guarantee I'll be able to get to this until Monday at the earliest. @BlackFangTech I appreciate that you're having trouble with the toolset, however, refusing to cooperate with reasonable requests is not going to lead to a desirable outcome. I can…
Since your queries are about Substance Painter, they should go in the Allegorithmic section instead of Technical Talk. You'll get better feedback there, direct from their support techs. I'll move it for you. Also you should add the program names to your topic titles. This will also pull more relevant eyeballs.…
string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 1) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 3) { //Go to 1 displaySmoothness -polygonObject 1; } } Should work hopefully haha. Should be able to…
Hey Helder, I wrote this a while back for Autocon. Feel free to use it (works between 1 and 3) string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 0) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 1) {…
Just finished following modelling tut, and had some queries about how they did some things. Wondered if I could get your guys opinions on it. See the attached images. In the first one, an edge goes into another, half way. Creating a square poly with 5 verts. And in the second, the top surface of a complex shape is not…
Cheers for the update, Joe. Just a query, was there a real reason why the 'Apply' button for the materials was removed in 2.07? I always found dragging the materials to the meshes to be a bit awkward and preferred to select the meshes from the scene tree and hit apply. A few times I'll drag and the mesh won't update. EDIT:…
Hey Passerby, thanks. I should've explained it more thoroughly. Im using polygon edges to curves method but it doesn't allow me to create multiple curves in one go. For example, I want to turn a cube into curves, polygon edges to curves will only be able to do one curve at a time. Would I have to use Mel, with something…
It's these little things that are hard to solve when your learning a new program - too tricky to google for! If you're having the same stumbling block I had working out bump offset, then I think you want something like this? edit: Beaten like a gimp! haha PC works quick. edit2: (hmmm, note to self, post future help queries…