Hi, my name is Doru an i have 7+ years of industry experience making props and environments for games. I've also won 3'rd place in the Artstation WIld West prop challenge. You can find some samples of my work in my portfolio: https://dorubutz.artstation.com/ If you think i'm a good fit for your project feel free to contact…
Hi art folks, I could use a couple of pointers if anyone has the time. I'll try and keep this concise. Quick backstory for the sake of context- I market myself as an environment/props artist. I started a model of Thunderbird Shadow from the TV series Thunderbirds Are Go, just as a fun self-indulgent side project to improve…
Hi, My name is Miles and I'm a 3D environment artist currently interested in full time employment based in the UK. My strongest point is the skill to make believable worlds with an eye for lighting, mood as well as producing detailed props. Portfolio: https://artofmir.artstation.com/ Thanks for your time, Miles
Hey guys! This is my first ever post here... I'm terrified. (I stalk here a lot) I've been working on this prop on and off for the past few months, it's modelled in Maya and textured with Substance Painter. I based it on a lot of cool abandoned photography from Maison Kirsch (would like to create a few more props based on…
Hi, So I am making a management/builder sim that involves interior design, eg. many unique props, like The Sims series. One thing I am still not quite sure is how many polygon to spend on my unique props. I want to share my current line of thoughts: please let me know whether they make sense and whether I made any obvious…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Hi everyone,my name is Ksenia and im a 3D Environment//Prop Artist. Portfolio: https://www.artstation.com/arixxibaby My skiils: Create props\enviroment -Low Poly and High Poly -Hard Surface modeling -Stylized modeling -Sculpt -Optimzed UVs -Retopology -Perfect Bakes -Textures in PBR and HandPainted Soft: -Maya -Zbrush…
At GDC I got some great feedback and direction from some wonderful people, and the broad strokes is I'm going to begin focusing on "hero" props, and I'm going to start to become a lot more active on the forums. For this project I'm going to be using concept art by Blizzard artists. My plan is to use ZBrush for the rough…
MOTION LOGIC STUDIOS is looking for Modeling Artists!! We have a few projects going where we need everything from Characters to Props modeled. All with varying styles and designs so be ready to dive in to a few different art styles. Please have at least 3 years experience modeling characters/Props SKILLS REQUIRED:*…
Hi Poly count, In a dev kit like UDK, what would be a reasonable poly count for props such as doors, desks, or basically any prop that would help populate a level. I find myself modeling often but without any idea what to shoot for as far as poly counts go. Thanks in advance.