Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Hey Polycount, Having a little difficulty working with hair, haven't done it for sometime. First time I have worked on a proper female bust so be nice to know what you guys think :)
so like to get some help on the texture for this. Now i know i'm going to fix up the color but i have to ask this question as I get confuse. So this is made with substance painter. I got feedback but well drawing a confusion. In this image of mine the feedback i got was -use some alpha height map to make small details.…
Modelling for print has its own set of unique challenges. I'm excited to start this chapter in my journey as an artist. After numerous trial and error, I've uploaded my first one. (I'll get better at bases, I promise ) https://www.thingiverse.com/thing:6415756
Hey guys! Looking for a critique on my cyborg-ish, wounded soldier bust I did for my latest class. I used substance to paint it to try and get more practice in the program. Thanks for any feedback! [IMG][/img] [IMG][/img] [IMG][/img]
Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
Using photo textures is fine, as long as you want photo style. Just make sure to align the edges of the boards in the photo to the edges of your geo. Right now it’s really odd seeing the crack between two boards in the middle of your geometry.