Try disabling gamma in Max, recreating your normal map from the source, and then see if it still happens. Max has both output and input gamma settings... perhaps your normal map is getting changed by these, not by Photoshop?…
Now that I'm done with my first three high poly models I'm now going back to the grenade to start on the low poly... This is my first time to model low poly and do normal mapping. I know its a simple object.. but I'm pretty happy so far for it being my first one ever. Tri count is 484
You can access any FBX export setting using FBXproperty. For example ; you can list all the possible commands using FBXProperties from here: https://knowledge.autodesk.com/guidref/MAYAUL/2016/learn-explore/GUID-76CF67F4-BBBB-48C6-AE48-6EF6975CB870
This is probably not the correct thread, but can you seriously no longer have a new line by pressing ENTER in the description of the nodes in the material shader in 4.6? In 4.5.1 I could do that but now the description is just 1 long line which make any long description unreadable.
We are hoping to add more levels and create more platforming based puzzles because the new Unity 4.6 character controller is really nice. Oh yeah any critics? :D and if you download it to play, you should tell me what you think of the game!
Awesome! Can't wait for updates. Keep going man just keep checking your refrences. Also the HK416 is in the same body an an ar15 so i mean for the lower reciever just look at a regular ar15 lower to get the right dimensions but for the details just look at the 416.
I'm on [EN] Eltharion with a level 8 Swordmaster. I picked Order, for which I'm glad since the Order queue last night was just 200 people, while the Destruction one around 480+. Seriously, what's so bloody awesome about the Destruction side..? :P
1 U.S. dollar = 0.57 British pound 1 British pound = 1.74 U.S. dollar There us go (rounded up numbers). You do know google has a built in converter? Just google on 30000 uk pound to us dollar 18 000 British pound = 31 446 U.S. dollar 30 000 British pound = 52 410 U.S. dollar
Hello everyone! In this project, I’m going to use only Decalmachine Trim Workflow. These are references: And this is the result of the first stage Blockout: At the moment I have determined the number of objects, their baseline characteristics and an exemplary appearance. The standard section of the corridor has a length of…
miauu's Script Pack vol.1 version 4.6 is available. Changelog: Nested Isolation Mode includes: - added "Original/Base" level which holds all visible objects before executing the script. - LMB+Ctrl the [Original] button to always show the selected objects in all Isolated levels. Set Edge Length 2: - added Undo support when…