Hello! I am fairly new to 3D sculpting and I've been experimenting with organic modeling. I am trying to create an asset of a fennec fox, thinking to add the fur later on using xgen or planes. I would really appreciate some feedback on my sculpt and way to make it better since I really want to improve. Thank you very much.…
Hey, i've been working on this sculpt for a while and I think its time to get some feedback on it. Originally it was going to be for the CGHub Warriors comp but as Mudbox absolutely refused to work properly I ended up working on it in ZBrush for a personal project. Its been quite interesting so far, sculpting anatomy in a…
I want to get better at modeling faces and aside from pure practice with references I really want to try a course by a professional. I am hesitating between likeness sculpting with Frank Tzeng (charactere artist for the last of us and uncharted and yes, I use Zbrush) andthis book about facial expressions which was…
Alright, so I did a little playing around with Sculptris, and was having a pretty decent time sculpting on a triangulated mesh. I noticed that Zbrush's Unified Skins were adding some triangles as well, and they were really not noticable to sculpt with. That led me to trying this, which is sculpting on a decimated mesh.…
By UVs aligned I mean the UVs are laid out on the base mesh that is going to be sculpted. Then after sculpting this base mesh is retopologized but the UVs are untouched. So it's a different number and translation of verts, but the UV shells are roughly aligned. I've resorted to exporting the Sub Div 0 into Maya as an FBX…
I have used Super Sculpey in the past and really enjoyed using that to sculpt with. It is good for smaller sculpts, although if you have to do thick pieces of sculpture it is better to bake it in multiple layers - or use another material underneath to block it out and then go over it with Sculpey. If you go miniature…
So I'm trying to learn character sculpting in Zbrush. I have a lot of experience in 3D but only in environment (mainly vehicle, prop,...) I have done a few character sculpting project but only in a basic level. My knowledge about human anatomy is average.My goal is to become (or at least try to) an expert in character…
Hi Everyone! I thought I decided to do a character sculpt but before I start doing the rest of the hands and work on the feet and head. Although I'm currently still at the very beginning of the sculpt I want to ask if the anatomy is currently on the right track. I don't want to go too far into the sculpt until it's decent…
Hey ya'll! Happy new year. I decided to start posting my sculpts more, so here it goes. I bought Kurt Papsteins Gumroad https://gumroad.com/ikameka "Intro to Sculpting" Its a great video, highly recommend to newbs or pros. Anyways here is a progress shot of my sculpt, started from sphere, tried to remain close to his but…
Hello, I'm a newbie at zbrush and I would like to ask some questions. 1. After finishing sculpting, do I need to do retopology in order to polypaint and apply texture? 2. What is "baking" and how does it work? 3. What should be my next step after i finish this sculpt? I'm sorry for the newb questions! It would be really…