I know the grind of wanting epic
renders without a studio-sized wallet. That’s why I built my own render farm,
piecing together custom nodes to crank out serious power without insane prices.
Pick a tier that fits your deadline and budget, from a handful of nodes for
small gigs to dozens for blazing-fast turnarounds. Thanks…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
https://video.fc2.com/content/20240918PqHKtLbd I had to put 45 episode which is close to end of the series is that had too much work. so everything is wrong and elections are coming and worried. so going to make end come fast but still going to fill up between episode 45 and 32 with more episode going to move ahead in case…
are you kidding? I'm planning on hooking up my playstation 6 to the theatre screen and busting some skulls in god of war 14 so I can see all the 32 k glory!
in that third one you've got more 'split points' than 24 - you've not accounted for the verts on the bevel faces (another 32 at best) and.. Quibbling over whether extra vertices get sent to the GPU or not is basically a waste of effort from xbone onwards - that stuff is cheap and unless you do something stupid your top…
@Medvish regarding Your questions: *correct *the textures are neutral and colorized in the shader *correct But It's a bit more complicated :) ATM UE4 does not support texture arrays but that feature developed and currently under review. https://github.com/EpicGames/UnrealEngine/pull/2340 You could do it without the array…
We have our 3D modelers now we need some people to create the characters for us! Here some information though; Description: You and 32 other people are stuck in a 13 floor government facility. You are there because you are apart of a government test on the human people to see what would happen if you were to be told to…
This channels issue is totally no problem for me. You just have to start with a transparent document and then could work in any of RGAB in main layer stack having a special group for each of RGBA. They did very cool links panel that could link many parameters in between layers providing shared masks for example but for…
I did quite a nice photogrammetry with just an iphoneSE. Just more shots taken closer with 32 iso. Manual mode with Camera+ app and DNG file format output. Still it was quite limiting because of very narrow window for being able to shoot 32 iso and having enough ambient ,mostly cloudy illumination necessary for the…