Thank you! Sure no problem! The overall mesh was about 175k. I was aiming for more or less AAA polygon budgets. The body used a base mesh topology that I zwrapped to my high res, and I used the lowest subdivision for most of the body, and subdivided just the head(merging vertices on the border to avoid ngons). For the…
I love It, think It's awesome, looks like so much fun makes me want to try something similar, I miss hand painted texturing... Though agree a bit with stromberg90, seems something is missing to make the armor bits pop a lot more. Adding in some nice soft shadows like under his arms, and the inner parts of his legs might…
Hey thanks every one! Real good tip there Shrike. I was planing on making the meg, suppressor, and for grip after finishing the gun, also i'll probable make a stand alone EOD sight latter. The reason I didn't incorporate it into the main mode is because everyone has done it and I kinda like the look of the basic gun with…
How do you think the raccoon's fur were done? I thought they could be real fur rendered to look flat for a moment the way they really affect silhouette, but they also look too painterly to be real fur. Especially the clumps look so hand-painted.…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
@sarasumm, Great tip, thanks! I'll try it out, see if I can make it work. Here's a general update: I've made quite the progress on the face, it's still a long way to go but I can definitely start seeing the character in the sculpt. I'm having a lot of fun with this, and I'm really enjoying my time working on this piece. I…
No matter what I do, this is the colour i get (See images of gorilla dude). It is a lovely Fur colour, but not what I need. I painted this texture (See texture map img), and I´d like that to effect the colour of the Fur. But I have no idea where to plug it in. And on the fur alone, no matter what part i change on my…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
This is a 3d environment based off of the 2d Mystery Shack from Gravity Falls. I created it using Maya, Zbrush, Substance Painter, and Unreal Engine. I had so much fun with this project and I'm excited to show it off!
Can anyone here explain Squirrely Jones's method of baking fur to diffuse? You can see what I'm talking about here. Scroll down to his bottom images. I've setup my fur and I understand the whole RTT panel. So don't need explanation for this. I've just never tried baking in fur. Or maybe its a different method? Cheers,…