Wes Anderson is another one. His movies always seem really thoroughly thought out, from the characters and their quirks to the sets and costume design. The Royal Tennenbaums being a good example.
This model is much more interesting. Just watch your polygon distribution. For example, there's a lot of smooth arches, but the ground level, curved borders to the walkways should be smooth as well (not so polygonal)
Hi Im using the Stager feature of zbrush a lot, and I often find that I'll post a model using stager, but then find a need to add another subtool (for example a hat maybe). I was wondering if there was a way I could copy the orientation and relative position of the new subtool so that it would precisely match that of other…
atm maybe blocked? by the "Great Firewall" though there's always an option too circumnavigate censorship via VPN servers, as an example cyber security sites like Comparitech, for instance provide actively updated info.
Hi! Hard edges, soft edges? Best read up here: Making sense of hard edges, uvs, normal maps and vertex counts Wiki contains more info generally. Smooth shading works as well, but because of the gradients in shading the normal map has to compensate more (gradients in the normal map). If the lowpoly is smooth shaded and is…
I've just noticed that when I'm on the news page I am logged in as someone other then me. Here's an example: I'm not sure if I am actually logged in as this person or if it just says so but I do think this needs a fix :poly111:
I'm new to modeling and everything and i just started my first training project but im having a problem:I unwrapped mesh and put just a purple texture for example and some parts of sword dont get texture..how can i fix it
hey guys, Is it possible to import my own "stress" masks into the quixel suite? The standard maks are cool but they are heavy repeating on bogger surfaces. For example the dirt "mask" i would like to change the mask to a own bigger one... but how ?
Hi my name is Svein Yngve Sandvik Antonsen I am currently looking for freelance/remote work :) Portfolio: http://www.svein3d.com/ https://www.artstation.com/artist/sveiny Contract: sveinyngve.s.a@gmail.com Example of work:
for example 2048-1024 texture maps etc. can ue4 read these correctly and if so how do you make it work? it's a current problem i'm wondering if there's a solution to it, as i've not found any info on it.