He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
Glad you got it working. I've started writing up a sort-of tutorial for setting up Modo for game art work, which so far covers: Setting up pipelineIO (inc. setting hard edges by uv borders in modo) exploding a mesh creating a cage basic form and input editor stuff Baking selection/colour maps baking diffuse info (Possibly…
@JeremyJDickes - You should definitely give this a listen: Should You Go To School - What Nobody Tells You. At the end of the day, you should have a discussion with your son about this passion and whether he understands the opportunity cost of going to school for a degree in game art. Particularly when you consider how…
Thanks a lot for your input guys. @Xoliul Ok, that makes sense that what matters more in the end is the material complexity rather then the actual vertex color data. @jeffro Instance was maybe the wrong term to use. I was just trying to diffrentiate between when the vertex color data is exported and saved in the model…
i completely agree, Garbage. My first real programming experience was in action script 3. And then recently I started learning python for tool creation / rigging help. I found it an easy transition. However, when I was first learning AS3, it took way longer for me to have that "holy crap" moment. Sure, the first few things…
7 march -- got textures done using fibermesh and got the main volume layer blocked in. Slow going with lots of experimentation as this is my first time attempting high quality hair. I watched through Adam Skutts hair tutorial using xGen but... xGen is fucking complicated and seeing the end result I realized I can get as…
@Fawful - "Greetings all. I am new to the forums here and I was redirected here by a friend who suggested I come here to learn about game development and such. I have no knowledge of any programming language, nor anything about game design. And I would like to change that. I want to start working on games, but not as a…
As i said, poopipe, i am not a skinning expert. i thank you VERY MUCH for mentioned Skin Morph modifier: i didnt know about it, read 3dsmax help about, went search some tutorial and found this modifier is great!Didnt know 3dsmax has this tool (i really missed it for a long time): thanks. For those ones dont are…
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
Oh, and to actually contribute to the thread: I'm someone who kindof publicly/obviously struggles with balancing art in my life. I by no means have this down to a science, but here's what gets me results: * Immerse yourself in things you find inspiring. I try to consume media based on what's impressive to me more than just…