I'm just guessing that it was made for them. I read an interview with one of Valve's animator's and the Softimage engineer that worked with Valve and they talked about the dotXSI plugin and how a lot of its features can from Valve's needs. You can also download the source code for the plugin on Softimage's website I…
Love the changes, great choices. Colored grime, increased gradients, a bit more wear. All great. Might be nice to have a bit of a liquid drip coming out of the dispenser.
Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. Visit our official website for images and videos of the game: http://miscreatedgame.com Game Overview Miscreated is a brutal, survival-based multiplayer online RPG set in the near future. The year is 2089. The Earth is in…
He sent me this about an hour ago: 7:19 PM - Ziedrich: add my new acc h t t p://steamcomunily.com/profile/6258923158712436/ (added spaces so no one clicks on it) Notice the address, takes you to an exact copy of steam, profile pages and all, and asks for user and password info to login just like always, when you get the…
I agree that style will become more important as realism becomes standard issue, the same way that photography jump started the modern art movement. I totally disagree with this idea thats being thrown around that games are about mechanics and movies are about stories. thats total BS. Nothing is that black and white and…
Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
yessssssss Flaagan, I'm in total agreement. On top of that, I have to nitpick: - Super super overdone bloom (AGAIN, Codemasters? COME ON) - Post processed into a brown poopy world - FOV is set to 40 or something ungodly. It's like you're wearing a dog cone around your head - First person weapon animations. Does the…
I think you misunderstood some of the posts. I do not believe anyone was rushing for an update. I am also sure most people do infact understand the situation and are fairly patient. The incentive for the coders to update this tool is the reward of knowing their product has helped so many people. I do not recall anyone…
Our industry is unique in that experienced professionals don't always branch out to start independent studios and remain rooted to their current studio long term taking on additional work to stay relevant because redundancies owing to lack of work are commonplace. This is more the case at studios that have stability…