This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Hey everyone, this is my first time posting in the tech talk section. I've been messing around with MEL Script for some time now and one of my buddies suggested showing some of my code to a larger audience to receive better feedback. I don't necessarily want to learn MEL thoroughly, but it's nice to know enough to be able…
Without scripts: Extrude the border, select the newly extruded faces (ctrl-clicking the face level to convert selection from edge to face), switch back to edges and delete the selected loop for cleanup. Free script alternatives: Extend Surface (UI-less) Extend Borders (with UI)
If your doing any sort of environment level design lighting areas can be a bit of a pain in modo. So here is a quick little script to help "illuminate" those dark rooms & corridors :poly121: https://www.dropbox.com/s/060dkbc8zpl3g2e/Cube_Light.zip?dl=0 Run the script as many times as you like, the bigger the cube the more…
Oh yeah you need a script to separate the elements of the mesh, your subtools i guess.There is one in turbotools script called element to object.After that snap em to the exploded mesh ? Maybe you can use align to quick place em dunno. http://www.matthewlichy.com/Scripts.html
HeyFelix, where did you donate button go, love your script use it daily, and i also have learned a lot about distrubuting extensions for Photoshop by looking at your github page. Was really helpful stuff to review while building my own scripts.
Hey Bigley, I tried your script but I get this messages on the images. I run the script, then when I select my lowpoly. I get the first message. Then when I deselect I get the second one. Any ideas on what the problem is? Thanks.
That script looks pretty awesome, gonna have to give that a shot. I know about power nurbs, but I was really referring to Nurbs built in to the actual software, buying a 3rd party app, is not really an option at this point in time. But thanks for the script Perna, will have a look at that. -B
no backwards, as in not destroying compatibility with very olds scripts like back from the 90's. There are many things changing but usually in a way that keeps older scripts still functional. Many important UV things (my expertise) were added with 2008 and as such they are not working with max 9 or older.
http://jhaywood.com/maxScripts.htm I have a script that does just that in my pack-'o-scripts: Look At Viewport "Forces an object to always face the viewport. A modifier is added to the object that includes options to turn off the auto look at behavior, or to enable it only for certain types of viewports."