I totally agree with Vig, but think that whats going on right now with the revolt against a falsely appointed president shows the Ayatollah that "hey were not gonna just roll over every time you try to screw us over" and shows the people in charge that if they push the iranian people will push back. I would love to see a…
Agreed. I love not going home for the holidays because LA is like a ghosttown usually. The only example I can think of where it isn't is like that is what I mentioned after the fireworks on the 4th. All the parents want to get the kiddies in bed asap as they usually end around 9:30/10ish and so for those 2 hours after -…
"So, be sure next mealtime to ask for your free sep-tua-centennial cupcake in a cup." I hear if you reserve a hover chair now they throw in a free round of virtual golf... Add to it that there is a social war against having kids. When was the last time "I'm pregnant" wasn't met with "oh sh!t... you're f*cked". The people…
cool idea, sorta like imposters, or good old sprites anyway I looked into maxscript and I think I could script following: you motion mix with their timings and all that and "output" the keyframes to regular bipedmode. Then with the script select any object who the biped should be parented to, and the script will remove x,y…
these properties arent allways going to work for all elements. i checked the vray docs online and they dont say anything about maxscript interfaces to render elements. im sure they are there but they arent documented. without being able to see how to interface with the elements i cant really help.
Hi all, I've recently downloaded the latest trail version of marmoset. But when I export 2 objects meshes they arent centered. When exporting to OBJ (same file) it works perfectly. I'm using max2012 and latest (FBX build. 2013.3) Both objects pivots are 0,0,0. Its strange that OBJ work correctly, while exporting to fbx my…
For each horizontal edge loop on this torso I have created a curve. I add the curves to a MASH network, then instance some leaf shape mesh along it, like so: I would like to adjust the roll amount for each specific curve, but it seems that I can only roll the meshes by adjusting the parent. Does anybody know, is there a…
The twist is actually a result of the positioning of the NURBS curve control points. If you tweak them a little it will go away. The only other option is to have "align to normal" on (you can actually try this yourself, just select the Stroke node under the mesh parent and look in the Channel Box for "Use Normal", set it…
That's still not possible with 3ds Max, Your viewport layout ist tied into its fixed viewpanel frame and tahts it. No detachable viewport, not more than 4 viewports Max. There were/are some plugins for specific game engines which rendered a view into the scene in a seperate window but that was not a standard Max thing. Via…
I'll pay you Tuesday for some artwork done today. You are investing money into this company. Not only your own money, but your parents money if they are supporting you. You are investing money into a project that you don't seem to have any confidence in. Would you pay this company X.xx$ a week to fund this project- X.xx$ =…