Hello, I'm beginner animator. This is animation example that I did for my training purpose. http://www.youtube.com/watch?v=rtMeBSfgbXY And here is second example of pendulum animation. http://www.youtube.com/watch?v=nlLTB-APLqA Please, give me your feedback amd thanks in advance.
Does anybody know if Polycount tossed around the idea of a having a personal portfolio page, similar to what a lot of the other CG sites do? For example, under your user name there would be a big button that would say, "view portfolio." An example from CGTalk: http://max4ever.cgsociety.org/gallery/
No dynamic content would be one thing, picture an rpg for example where your character might be a male or female, and have a different set of gear for a cutscene, take dragon-age for example, which also featured a cinematic tool.
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
Ym.. ok, so what is solution for a problem like in example? Other example could be a jacket and buttons on it. In most cases, buttons will be different sub-objects. When I'm folding jacket, button could be soak in.
I recommend doing very small things, usually give the "accomplishment", rush that some are looking for. Also it happens, when it happens to me i touch grass and other things going out helps a lot, i never put it into perspective on how it helps but when i started looking at how things are "designed" that started to help…
I am a character artist and I do both finished CG characters and 2D design work. I can deliver characters ready for video games or high qualety renders for you characters that can be used for comic and book cover. I also produce adult content if that is what you are looking for. Exampels of my 2D Work…
The last example (most right) from PyrZern is what you have, and what you want to avoid, because it collapses the model's volume. As the picture says, you want to at least have two loops in and out like the middle example.
That's depend on how you setup the cavity map setting generator. I think honestly that you need to generate a base cavity map and then correct some levels/details inside photoshop. Example 1 - Example 2
Yep. A good example is team colors. You can use a texture channel (alpha for example) as a mask for where the color is applied, then a material param to change that color. Some info here http://wiki.polycount.com/wiki/Texture_atlas