mrgesy - I don't know what is causing the seem along the bottom of the image, and the only thing I can figure for the highlight issues is that your normal maps could be inverted. Other than that, the lighting is looking a little flat to me, though that could be because mine is to contrasted and I've been staring at it for…
Hey there Alex, first of all congrats on the massive undertaking! Looks very good, especially for a student project :) Workflow feedback: Most of those Zbrush sculpts were hardly necessary. They are way more time consuming and hardly ever look better then well done tiled textures, which are bread and butter of environment…
Sorry if I repeat anything, didn't read the other posts. The header looks very unappealing, and as a first representation of yourself and your aesthetic skills, could hardly be worse. Terribly gradients, bevel embossed text over some vaguely eastern print. is this how you want to present yourself? If you're going to do…
Hello guys. I have something on my mind and it's been bothering me all night. I understand that 3D utilizes the principles of rhythm, form and lighting in much the same way graphite drawings or painting do. It would make sense to say that anything gained from traditional mediums can be applied to 3D. The only difference…
For the "Alice" character, are you planning on using the Annie in Wonderland skin? The overall image looks lovely so far!! I think the lighting should come from in front right-side, rather than the back/ right-side lighting seen here. The scene is getting lost and from afar, it looks muddy. Shaco in this scene is more of a…
Wow, Thanks for all the love guys. @Der Hollander: I cheated on a lot of the rigging, just because in every pic I see, there is just a mass of ropes and you can't really tell what the heck is happening. I went light on the rigging just so I didn't go crazy, but I might have to reevaluate it if the end effect doesn't seem…
You're right about the split screen mode, and the A button (I kinda wish you used the stick-clicks to do these actions, it's sad to have to take your hand off the controls to do anything, doesn't take TOO long but sometimes those seconds you could be turning you have to be doing something else). The lighting as well,…
Welcome. Along with what MoP has suggested, If it's for an in game character, I tend to 'imagine' a light source very much like she has. Which is somewhat above and in front of the face, with soft edge shadows. Once you've figured out where the light source is, you can paint in subtle form such as cheekbones etc. I aspire…
HOLY CRAP THIS LOOKS AWESOME! http://udk.com/news-beta-jun2011 June 2011 UDK Beta Upgrade Notes New Foliage Editor * Quickly paint instanced foliage and decoration using the new foliage system. * Meshes and settings to be used by the foliage painting tool can be set up in the foliage editor, which is enabled through the…