So I'm trying out this material layering technuique from this old official tutorial: https://www.youtube.com/watch?v=rhEI_acXjtk . First I get this error when I import material layering package to Unity: "Assets/Allegorithmic/MaterialLayering/Editor/AlgLayeredMaterialEditor.cs(605,76): warning CS0618:…
Happy Xmas everyone, For this holiday I am trying to learn something that I haven't been able to do in the past 6 months: get Maya viewport and Unity engine to render a PBR model as close to Substance Painter as possible (Such that I can be pretty confident of my SP results, knowing they will look decent in Maya and Unity…
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So for the past weeks I've been tweaking UVs, adjusting bakes, and adding some set up for a rig later on. Now that most of house keeping is done, I've just now run a quick bake into substance and rendered out a shot inside the software. I think some of the high poly details are coming through in some areas but I'm going to…
By slope do you mean "chamfer"? If thats the case I need to fix that since it is most likely at a 90 degree angle. Ive been using substance painter, I don't fully understand what some of the options mean (dilation width, etc.) But, I was going to try and use 3ds max render to texture. However, nothing pops up i'm thinking…
Level03D - Continuing to learn foliage process Trying to get used to the Zbrush to Substance Designer (with a little photoshop) to Maya to UE4 workflow. Grabbing Polypaint and Normals from Zbrush. Did a quick tweak onlyin Substances designer, I will have to return to it once again as the texture isn't fully captured the…
Thanks a lot for the feedback! Here's where I'm at with the phone. I reduced the model further and feel like it looks pretty good now. I tried to manually pack in my UV's, which took a long time and ultimately didn't feel any better than the automatic pack in 3ds max. I ended up settling for 0.001 distance between islands,…
Back again! Completely redid my layout along with my base materials for the scene. Lighting and layout were the biggest challenges for me in this particular scene. My previous layout was not as modular as I wanted it to be, so I decided to start over. >.< After getting the modular pieces into the scene I encountered a lot…
So I've been very busy with multiple things in this project at once. This is the first project I am ever going to get around to texturing so I thought I should learn Substance Painter(which I did). I did a test render tonight knowing I have a lot of changes to make. I think the low-poly is actually too low-poly in some…