Since you're gonna normalmap it, the mesh density only matters where you're going to notice a silhouette. Most of those triangles are wasted. It's not just a lot of vertices to transform, it's also a lot to load into VRAM & to store in memory. The lighting is going to be static right? Then don't bake a huge normalmap,…
@musashidan Thanks! I will look into the new ZBrush gizmo. I remember seeing something at the time about posing and masking using it but I never used it and forgot about it :-) Also thanks for the video and the detailed description! I was trying to use transpose, but the clothes just won't work well. They get pulled in the…
Sorry I'm not the best at cloth sim or clothing terminology, but this is close to a circle skirt with a pleat(?) to make the sharp folds. All the other folds will happen by gravity. I think what I would do is create a locator at the center vert of each set, and move it outwards just a little. Then create a Transform…
In most cases, a normal map can be applied thusly: -build a 3x3 matrix in the vertex shader of the normal, tangent, bitangent. -pass it as an interpolated attribute to the fragment shader (yes you can do this with matrices it works on the raw values of matrix not any "clever" interpolation) -sample the texture -unpack it…
The requirements on Pixo's site say Zbrush requires a resolution of 1280x1024 My main monitor is 1280x800 and it doesn't show all the buttons either. The buttons are Solo, Transparent, Ghost, and expose You can creat a UI from scratch and move them to visible Screen space or access those buttons through the Transform…
Thanks guys. Some great news. Turns out that we were running on low power this morning, they fixed a transformer in our area and something went wrong with it last night again. Its been fixed and my PC is working again :D Holy fuck that scared the crap outta me. It was wierd cuz all the lights in the house looked normal,…
A note on negative scaling: make sure to freeze your transforms afterward, and then bring up the attributes on the mesh and uncheck the 'opposite' flag under the render tab. You'll have to uncheck 'double-sided' first before it will let you uncheck 'opposite', then re-check 'double-sided'. I put together a short script a…
Hi! this is the run cycle. Still in progress. The cloak, specially, is giving me some troubles..! but I'm working on this today. The bar fills when Sifr makes offensives spells and transforms into an ifrit, while casting spells on allies keeps the bar low and turning him into a djinn.In my next post I'll upload a gif…
I went in expecting it to be the worst piece of shit ever. I was pleasantly suprised and actually sat back and enjoyed the action. reminded me of playing with toys when i was a kid, especially the underwater battle. snakeyes was super cool. Im not a huge GI Joe fan so I dont have anything to compare it too, so it doesnt…
Try checking the object list (default "h" key) or open outliner if you have it. If something is there then check if it's hidden, if not, then select the things and use the "zoom extents all" hotkey to zoom in on the object which may be located in some random position. Or center the object to the world using some script (or…