These are mostly general lighting questions that can apply to most engines, but since I'm working in Unity, I'll post here: 1. For all my assets, Ive just set them to generate lightmaps. After I bake, I get an error stating that 2000+ items have overlapping UVs. Though the bake looks fine. Do I need to worry about making…
this is more of a for fun, "see if we can do it" project. the group is all students, and we just thought it'd be cool to try it out. My reasoning behind choosing the construction set to Morrowind/oblivion is because there are a lot of mod's already created for oblivion so I didn't think it would be too difficult to figure…
2: The specifics of the your renderer make a difference but if you're using a double sided material it's not going to backface-cull any geometry which means you're processing more than you can see and that's bad. for thin stuff - glass panes, cloth etc. its a good idea. otherwise, stick to a single sided material
Aahh ok, I get it now. Haha I would have assumed unreal had a material type that let you do that, i see now what you mean about the decal thing being more technical than it seems. But yeah, thanks a lot for building that set-up, I intend to play around with it in the next few days.
hi,all as you can see the attachment .I have 2 UV set .One is for lightmap.The second for texture display.In maya window,I can not see the right texture display. The reasons is that maya reads the UV of lightmap.How can I let maya read right UV set . please help me ........
I completely agree with rollin. It's a waste of resources if you choose one over the other and it makes you're pipeline a bit of a nightmare if you see them as opposing factions rather than as part of a possible solution. I'm mostly going to talk about faces, because that's my point of reference but it applies a lot of…
Hey Julien, I have some experience with Designer/Painter pipeline. I'll preface this with I am a Material/Environment Artist. I've done a lot of research on the topic and I've described to one of our Tech Artists what I'd like to see in the pipeline and he has implemented the more technical side of things. So I wouldn't be…
My demo reel: https://youtu.be/WUo543ztkcg The Logic of Fight Scene Design Having been working on animation and combat system for almost 10 years, I’m credited on several action games as art director and finished the main character animations by myself. I worked directly with multiple departments on combat system, and also…
hmm, I'll try to be more simple since most of the fellow polycounters do not understand my message at all, or do not intend to. "No offense." What set of softwares are in demand or are mostly used in the Game Industry. Or What set of softwares are needed or highly recommended to start up your own game studio.
I'm new to Quixel and currently trying to just create a set of texture maps from a seamlessly tileable image. I have created the normal map, which is working as expected. However, I am now trying to create a specular map from the normal map, via the map converter, and running into an issue where the left and right edges of…