When we discussed my schooling in my interview at Sucker Punch way back in 2010, the only thing we discussed is how much student loans suck and how the college system in the US is predatory. We didn't actually talk about what I did in school or why it mattered. You're fine.
Hi, In Cyberpunk 2077 how do you think they did this effect for the cybernetic implants. Is it in a decal? or is there some clever UV placement? or is there some other witchcraft going on? I understand its still under NDA so I'm happy with a guess. Here is the effect on the following link - https://youtu.be/BO8lX3hDU30?t=39
Hey, I'm trying to replicate the playback speed of this turntable below - starting off normal speed and then slowing down to a stop at the end. I have a 360 degree turntable of 50 frames (like the one below) set to 6fps, but on playback it just goes on a very fast loop and was looking to have a similar playback to one…
Kind of a strange question but the picture I provide will clear things up. Basically I'm trying to make a bridge from one part of the mesh to the other and connecting them together via the snake hook tool. However when pull the part of the mesh to try and connect it to the other part, the tool pushes back on the area in…
Hello there. I was looking in to using EU4 as presentation tool for my work, and first thing i looked into after importing my mesh: how do i setup HRDI lighting? Surprisingly, i found no good explanation/tutorial on the topic. From bits of information on official forums, the whole things seems surpsingly hard to do. Please…
I want to simulate arma 3 like bullet trajectory but I have no idea about how to do it. What should I do? raycast, rigidbody or both? or totally somthing else? I just want to learn about foundations of it. I have a idea but it sounds like it will destroy performance. Creating and destroying rays constantly to curve it or…
I'm very new to substance designer and am trying to create a hedge like material http://www.plantandflowerinfo.com/images/arboricola.jpg I've reverse engineered a substance to make the leaf, but I can't for the life of me work out how to do a circular array with having some leaves larger than the other as per the reference…
Does anyone by any chance know how to set up a shader in UE4 to achieve this look and be able to render dynamic shadows? Not really understanding what to do with the post process material to achieve it...and for some reason whenever Im in the post process volume - all my manipulators disappear whenever I try
Change your menu set to Polygons, look in the "Color" menu for "Color Set Editor". Then, in the window that pops up, there's a "Display" menu where you can choose how your vertex color is displayed and how it will blend with the textures.