In the past 2 weeks I've started working on smaller props that will be populating the place to add more life and feel more "homey" (eventually with some changes like glasses/salt shakers spilled or broken) Napkin holder and cup Ketchup/mustard bottle with drink menu Not quite sure what this is (I believe it's for sauce)…
This week I made the last few props and changed my colour grading. I don't know if anybody else experienced this but when I first started looking into PBR google just turned up results for Pabst Blue Ribbon. Which gave me the idea to make this. I also made some cigars and related props for my drug lord. I made these normal…
It's a little tough to get an overall sense of the project, have you already blocked out the whole level to figure out which props are needed or are you building props in advance? Do you have concepts or moodboards? I think a stronger visual pitch here would help direct more feedback your way The character's armor is a…
I understand what you say, Jeff. I'm treating them just as another prop that can be part of the dioramas I'm going to make, not because I'm going to be a weapon modeler. But maybe this isn't the correct approach to be an Environment Artist, what do you think should I have in my portfolio? Or what should I focus more? I'm…
We are looking for Fresher/Experienced artists for PC/Console/Mobile Gaming Projects. Key Responsibilities: Artistic demonstration and proficiency in modeling and texturing high quality in-game characters, creatures, props, weapons and environments. Must Have Skills: high & low poly* Character/Creatures Creation *…
Thanks for all the comments and tips everyone @Ben Apuna: Oh so that's why you said that, I'm going that route for sure, thanks @Mistry: Have to love all the textures from those areas, and the shacks! Beautiful. @paulsvoboda: Im jealous. I def would like to go there, India in general, Sri Lanka too for that matter. Update!…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
I feel like the answer is already somewhere on the forum, but I've searched for some time and haven't found anything... I'm working with a proprietary engine, my programmer keeps saying that texture draw calls are one of the most damaging things to performance. Well, I'm trying to figure out what the better approach is:…
This officially being the scariest night of the year, it's no surprise that Hallowe'en is also Poopinmymouth's birthday. Have a good 'un, Ben! Don't eat too much candy!