Just to let you know that I'm still working on this. Working on the ceiling which takes a lot of time! At first I tried to do the ceiling modular-ly but that didn't worked the way I want it to so I decided to do it the hard way and make every plank separately! :)
Moved this from General Discussion to Technical Talk. Have you looked into modular workflows? This is one of the key elements of high-res game environment workflow. http://wiki.polycount.com/wiki/Modular_environments Tiled textures are also key. http://wiki.polycount.com/wiki/EnvironmentSculpting…
yep but not at the moment, i had half an idea then came to halt, so im just waiting for the thing to mature a bit in my head befor i do more, talking about the bones thing anyway, the hut is a a quicky as im interested in doing that sort of architecture modular style
Hi, I have created a modular project for Unreal Engine 4. I'm just learning to use Unreal engine 4. I export it in the unreal engine to test the models. But I saw some wavy and broken shading on the surfaces of the models. What should I do to fix these errors? Thanks in advance. images:
Jesse Moody & EQ have cooked up a doozy of a challenge for anyone who'll be entering in the Unearthly Challenge. http://boards.polycount.net/showthread.php?t=54150 This is a learning & developing challenge for anyone interested in modular design so get your asses over to Contests & Challenges and check out the specs for…
This is an older project and my first modular environment. This is a local diner in Savannah, GA called Bobbies, if you are or ever were a SCAD student you'll be familiar with it. I took reference images of Bobbies and used a lot of textures from those images to manipulate and "post-apocalyptify". It was an overall great…
Hi everyone! I'm a student studying Game Art and Animation. I'm going to be focusing on environments. I'll be posting my latest modeling projects and sketches here. I'd love to hear critiques and receive any feedback you might have for me. In the mean time here are some screenshots of a project I've done in the past. It's…
I'm using some modular rectangular pieces, and many are using what should be the same material. It seems that because the pieces are rectangular, instancing the material is not an option because the scalerParamater node affects both the U and the V scale? Is there a way to instance a material and use a node that allows me…
I'm working on a scene..trying to make modular dock..i wanted it to be newer white paint on wood not to worn. I've done two version.. I'm looking to go with the one the right. any thoughts. also thinking of going with individual planks instead of solid pieces like these. but not sure. im sure cry can more then handle it.…
This tutorial is about one interesting technique in Modo which I discovered during my researches with modularity and procedural modeling. With it, you can create a lot of generic things in a short amount of time. I had a lot of fun with it during my work and also a lot of pain during creating this tutorial. Hope you'll…