Just wanted to tell you all my gripe with certain component manufacturers and distributors, the absurd waiting time endured for parts to arrive (3 months) the many phonecalls, some overseas and false promises given by these companies that has resulted in me spending over £3,200 on a computer system that I cannot use... My…
INTRO There are many ways to skin this cat, here will be looking at the processes we will use for Metal Shock Game.This Post Summarizes The PC Game development process from zero as an independent producer as I go through the steps of creating a next gen(?) game. The guiding philosophy is to fail fast, that means: 1. Find…
I posted this on my blog deal. Figured I'd repost on here since aside from my Mom (I hope) I don't think many people here visit my blog. I would really love to hear what all of you on here have to say about the subject of art time vs/and relaxation time. C&C would be great. Artists are a motivated breed. Well maybe not in…
Hello,I am not a specialist in topology and wanted ask: is this fine for low-poly topology?I mean broken quads, messed topology - like 6 edges from a vertex and combining triangles with quads.Thank you for help in advance.
fatbox Software's latest game released to Google Play this morning! Created using the Unity Game Engine, within a 6-7 day development time period. http://play.google.com/store/apps/details?id=com.fatboxSoftware.CosmosCombo
I tried searching for this here and google, but couldn't find so much concerning this. Simple question, how do I merge two points within the same mesh/model using XSI softimage 6? Thanks in advance for the help!
Hi, I'm a dutch student of Animation, Film and New Media. This is my sketchbook. My drawing skills did not develop much the past 6-7 years. Let's start from the ground up! Feedback is very much appreciated!
Thanks! The models are a figure from DAZ called Keiko 6. :) edit: I removed the redirect in the original post and put the direct URL.^^ Here's the direct link to the course in artstation marketplace: https://artstn.co/m/d1dM
Update, I sculpted statues in 6 different poses and scattered these around as in the concept. They were started from a ZBrush base man. I did a lot of tweaks to the lighting and in the scene in general, added different fogsheets as well.
Skinned and unskinned meshes are a very different prospect on an iphone4. Realistically you're looking more along rhe lines of 6-7k if you want them to be a decent size on screen, have a decent rig and nice shaders.