To me the most important feature would definitely be ease of acquisition and automation. That is to say, not having to stitch different views together as a post process, and not having to manually calibrate anything. Basically : the process being as easy as scanning a document in a 2d scanner. For instance I'd gladly…
Working in Atari tech support we had to set up exchanges for Thousands of ps2 games. I would be on the phone for hours sometimes several calls over weeks, trying to get people to understand its not the disc. People wouldn't accept the fact that thier ps2 was junk and needed to be fixed. "But all my other games only lock up…
Here's what I had roughed out: "The Actor likeness challenge! Actor likenesses have become a bit of a staple work diet of mine and I have this feeling that games and Hollywood will be converging more in the future. So this will become a pretty handy skillset to prove and improve upon I think. In my slight downtime in…
Establishing the real world scale of production and prototype military hardware can be fairly easy with a little research. Using tanks as an example: most designs were based around existing equipment. So at a minimum, the caliber of the main armament is almost always known. Add to this all of the standardized off the shelf…
Only 30 minutes to design before work, so no wow factor here, but I hate to leave a thread in p&p with no images. I'm taking a look at the classic 360 degree shooter series Descent. Vehicles are way outside my comfort zone, so it should be fun. It's been a while since I've played it, but as far as i remember you play an…
In China: go to the dodgy hardware bazaar and bring a local to haggle for you. Or better: go to Media Markt! (I'm so damn happy they opened a store here!). Actually I hate shopping for hardware here because of the bazaar mentality and haggling involved. There's usually no warranty from the vendor and no return of…
A few things... 1) The outer spline is a bit messy, some of the outer teeth on the sprocket have double verts which is going to cause problems. 2) You need a plan for the edges connecting the two pieces together. 3) Centering the pivot point should help you align, rotate and duplicate pieces so they are mathematically…
Hey there! It's cool that you're specifically looking for lighting feedback, and it's equally as cool that you're taking a lighting for games class! What engine are you using? This might help inform critique. Are you able to adjust your composition? Looking down on the flat expanse isn't helping to establish depth, and…
Curve editor is a tool you will need to use a lot, I don't care what the posters above say :) It's something you'll want to just leave open on the 2nd screen or down below whenever you're past the blocking stage. Like Slipsius said above it is not a tool you animate "in", you animate in the viewport, but you will also end…
Worms AND BON JOVI, holy crap sign me up! :D Well I finally got over this damned flu and dove in and started coding today! Now that i'm looking at this project as an actual game it's pretty exciting to work on for long stretches. Easy fix to that max speed bug, i was checking world x velocity against max speed, not local…