I think its interesting but a bit unrealistic. Maybe the height is too strong. The horizontal scratches should not have continuity over the different height rock slices. Also, that sphere looks whacked, maybe tile the material a bit.
Continuing the Block out phase as I start on the armor bits. Most of this is blocking out to make sure the design will be alright. For a personal project like this I have already sketched it out but like to work on the design as I model it.
Rasmus> I haven't had time to continue fiddeling with this UDK side project. I haven't given up on it though. Still want to get it right. I want to achieve similar results to the top row of images in this image:
Just learned about the (not so) new material layer system, watched some Epic videos, read documentations and in the end figured out they put the development on hold :/ Too bad, looked really promising, hope they continue with it in the future.
I know many people who torrent games that buy all Blizzard and Valve games. Those games are a service, and the purchase of the game is simply a one time fee for an ongoing service of a game that will continually grow update, and upgrade.
It's your topology. For cleaner results use a continuous edgeloop rather than grid topology. This will avoid that nasty pole. 3/5-sided poles are essential for modeling, but they will cause shading issues. It's just a matter of learning/understanding topology.
Hey @Sunray, That's some awesome progress you've made so far! It's come a long way and the character is looking better and more resolved with each update. Looking forward to see how the textures/hair/eyes continue to improve.
I like it :) the fog indoors might be a tad too much. Maybe just continue something down the hall? not sure if it's going to be better though, how does it look with less fog? Either way, nice work man :)
I was trying to make him into like a paled skin gatekeeper demon in hell, but ya the shapes and details I tried to capture feel like a shark...... i dont know if i like that or how I should continue...
Hello everyone, continuing studies, I did a small study of the human skull at lunchtime. At work I don't have Zbrush, so I used Sculptris, I think there is much what to improve in the proportion and naturalness of the volumes.