Been using this for a couple weeks now. Its fantastic. I dont think I can go back to managing 40 subtools without it now. It "sorta" reminds me of the 3dsmax Scene manger interface. :D
this is the uv. im not very used to uv'ing with 3dsmax, so it might have come somewhat disgusting :S next time i do it i will do it with blender. best uv mapping tool out there in my opinion.
Feature requests: Spin Edge, Relax Loop, Flow Connect, PolyDraw, and any other feature, not already in Spacedraw, you think is possible from the old 3dsmax Polyboost plugin as seen here: http://www.polyboost.com/features_modelling.htm
Piotr : You're right, it's just a simple scanline render with 3dsmax..and i used only spot light + Ao in difuse and specular maps. The difference in video game it's the numbers of spotlight i used (5 spots h
A tutorial. http://www.poopinmymouth.com/process/tips/smoothing_groups.jpg The help file. http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab041063133-2a605991112a1ce7a04-7ff1.htm,topicNumber=d0e19200
thats zbrush maya tough , I was looking for something like that for 3dsmax .... nothing similar? Actually I wanted to create my "base" model human to in future use to modify alter , improve and play with for other projects :) ...
Thanks for the link. I was looking to experiment with Cg and 3dsmax earlier this year, but Cg wasn't compatible with my ATI Radeon 9800 at all. I wonder if they fixed that now? They hint at "compatibility issues" at one point in that article...
So I went from a dual screen to a single screen setup while Im out of town. There are some things like the layer manager and graph editor that are off screen now in 3dsmax because of this. Is there anyway to get to them without reinstalling?
Hi all, Just finished rendering some vis of an electric guitar. High poly model made in 3DsMax, I also added some wear & tear, also done in Max. Hope you like it.
Hello everyone. I am making a Taurus PT1911 for school, and since my teacher advised to post it here for feedback, I decided to do it. This is the first time I'm making a gun. It's 3.332 triangles. Wireframe in 3dsmax: Low poly with normal map in UDK: