Hi there community :) . I wanted to show you guys my portfolio I worked on. Currently I am searching for my first job and I'd like to hear some feedback from you guys. Before I start making excusives myself for the stuff I am not that happy with, I just post it. The "Kazneh Temple [~2weeks]", "Gaia - Stage 2" and "Angkor…
You have to paste the full link to your youtube video, the same as in the address bar, something like this: https://www.youtube.com/watch?v=m-pRqzuY9cg. When you preview or submit the post it should show the embedded player. Note that if you want to prevent the link from becoming an embed on your post, you can paste the…
i agree that there are too many games (most of the ones that i have worked on too) that rely on violence as the easy tried and tested gameplay format... it would be nice to see more that trend bucked...or more importantly more that bucked the trend BACKED BY PUBLISHERS.... alot of the exploration and fun that i enojoy(ed)…
The model is question is from game called Fallout 4. A creature model. It was ported from Fallout 4 and edited into another program called Source Filmmaker. What I liked to do is port it back to Fallout 4. The edited model ported to Source Filmmaker shares a rig similar in structure to Fallout 4's skeleton, but has a few…
Alright, I've got a few things: First: The site looks great - clean, simple, effective. And the models... I'll start with the one I have the biggest problem with - The shark It looks like a 30-60 minute speed model that someone slapped some poly paint on and called it finished... And I'm a little unsure if it's supposed to…
This is entirely dependant on the individual. Just as there are those who have a natural talent for 2D work but can't hardly manage to wrap their heads around 3D, are there tons of 3D artists who find themselves eternally frustrated by an inability to work up so much as a passable scribble. It all depends on what level…
Sorry for the delay, I'm going backwards and forwards between houses at the moment and forgot all my stuff, including a half written post... which seems to have corrupted as I moved it over to my laptop. Okay. Well, this might be a little less thorough, then... That's a nice tut you found, but your lineart at current is…
This is intriguing to me. Being self-taught myself, I tend to have a negative reaction to schools offering such courses but I cannot out-right say that all schools are a waste of time & money. Even when I visited the local AI a few years ago to talk to students I couldn't help but feel it was just as much their fault for…
Brygelsmack: Thanks mate! My older work wouldn't probably fit in here, since that was way before I could model anything ;) sltrOlsson: Thanks man! When I'm sculpting I tend to rely on a very small amount of brushes. In zbrush, I tend to use Standard, Smooth Stronger, Trim Dynamic and High Polish. I tend to use Trim Dynamic…
Hello! So, I made 3 space switches for a controler in Maya, with parent contraint, I made a button of type 'enum' and set driven key with these 3 constraints in order for the whole thing work. Whenever I position the controller with space switches and then position some other controller, the controller with space switches…