Producing a cartoon as a hobby and I'll need help if I want to get it out sometime next year. I love animating and rigging, but I have a really hard time with modeling and textures - would love to find someone who can balance me out. Looking for low-poly + hand painted texture look and feel. Right now I'm working with a…
Hi everyone! I am looking for an artist to create me a simple but detailed server logo (for my game server). Example of the style I am looking for: http://i1059.photobucket.com/albums/t432/Polynaut/screenshot001_zps2eaa9577.png I want something like a shield or gothic styled elements floating around the name of our server.…
Hi all, I'm doing a map for the recently released game Red Orchestra: Ostfront 41-45. I'm still looking for people that are willing to make Static Meshes for the map though. I myself am too busy to start learning a 3D application. Red Orchestra runs on the Unreal 2.5 engine, however experience in that is not really needed.…
Hey Polycounters, I currently live in Cardiff CA with two other roommates and we all work at High Moon Studios. Unfortunately our one roommates contract will be up soon and will be leaving at the end of February. So though I would reach out on polycount and see if anyone in the areas lease was going to run out or was…
Development has started on Yoshimi Vs. Face Punching Robots (http://www.indiedb.com/games/yoshimi-vs-face-punching-robots), I'm pretty excited about it! As is typical of the stuff I do, it will be mostly cel-shaded. In association with The Raphy Report (student-run AV production LLC and tenants at the incubator) however,…
It's totally weird John. I guess each AI is more independent than we thought if they all go different routes for accreditation. I don't know the AI system, but if they have the same courses between different schools you would have thought the main office would have required each branch to use the same accreditation? For…
lookin really good man. I agree with what people have already said about the topology. As for the hair, looking at your ref, I think you need to loosen up those main forms a bit. Have the larger forms just concentrate on setting the overall flow of the hair. Then you can add the smaller strands (the ones that make it…
sent you a PM! as for the tip about freezing - i did that and it looks good when it settles but as soon as i unfreeze, things go sideways since it now has to work it's way down under the jacket. effect looks interesting, no doubt:) problem with having an inflating part under the suit is also that i don't see a way to taper…
It's hard to say by looking at your photos, but my first guess would be that you're using a feature of the shader system that isn't supported in Marmoset Viewer. Do you get any errors when you go to export the file? It should tell you if anything in your scene is unsupported, but there's also a list…
Okay I figured out how to install the compound for ICE. When I did apply the compound in ICE after I created a cluster for the points it doesn't seem to work. Nothing seems to happen. What did I do wrong? I would have loved to show an image of where I am at but I can't seem to upload attachment files as images in this post…