I made this in 2 days and a half. Made sort of an animation jam weekend. Modelled in Zbrush, retopo and UV's in Maya, For Pattern on the helm I used VDM brushes that I make as a practice every day here and now. Maps baked in various software mostly Substance Painter and Xnormals. Redshift as the main render.…
About me: Hi, I'm ElvenSlayer. I'm a new developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I am…
Our team is looking for creative programmers, artists, sound designers and writers to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team…
Hi, I'm Daniel Rivers and I'm 3D Artist and Animator. I'm looking for paid freelances. Here's my portfolios: WebSite: http://danielrivers.carbonmade.com/ Blog: http://danielrivers.blogspot.com.br/ YouTube Channel: http://www.youtube.com/user/DanielRi...ow=grid&view=0
There still should be an option in the anim editor in UT2k4 to indicate the behaviour of the sequence. Select the sequence and check the animation properties part of the editor. There should be something there for loop vs rewind or something like that.
Looking for a rigger/animator to do some of our characters. More work down the line. Send rates/portfolio to trymstudiosuk@gmail.com expected startdate for work is 2nd of august.
Hello everyone! I am a beginner in Autodesk Maya learning by myself by watching YouTube tutorials. Now for one year, I am working on a narrative war animation. I am still a student, but I hope to find a work in the film industry in the future. I know I still have a lot to learn, but see I am improving step by step. Any…
Currently modeling the base mesh for sculpting a model of a character. I'm having trouble figuring out the front bangs and where it starts or closes. The character on the right is what I'm making. He's in a manga that has a stylized/simple art style. I'm guessing that I should merge the side bangs with the front like the…