thanks for the feedback fellas all noted, I did honestly do the sorta 2/3 1/3 split intentionally but once I start filling space with flowing energy I feel like it will be fine
Chris just released a 4 channel detail normal map custom shader for Toolbag 3: http://polycount.com/discussion/190070/released-4-channel-detail-normal-map-shader-for-marmoset-toolbag-3#latest
maybe try to combine stuff in the future so discussions don't get cluttered around all threads, you have now already 3 threads + 3 blog posts for this topic where people can discuss it.
You can get Sandbox 3 if you have Crysis 2, otherwise you'll have to wait til August i believe before you'll see any kind of UDK type release for Cryengine 3.
I feel like you need a 3/4 view of the reference, or use reference of real face at 3/4 view. I think once you nail that youll notice a big difference. looking good!
I've heard alot of stuff about the crappy battery life of the iPod. That after about 3 months, it turns to shit and only lasts 3 hours. Anyone have any first-hand experience about this issue?
Is this a Intuos 3 or 4? If this is a 3, then there is a chance that the USB cable that is on the tablet freaked out. Don't open it, you can RMA it. They have lifetime of the product, and up to 1 year after a new model has come out.
I'm mostly done with this piece, but I'm struggling with the Tintmasks, as i had to break up the model into 3 TextureSets in painter with resulted in 3 Tintmasks coming out of the same texture on the same model which I'm not sure how to combine.
@MBauer17 Sorry I couldn't resist doing a little paintover: Mostly it's 1. Raising the landscape in the back to add a background 2. Adding complimentary color flowers for a foreground 3. Moving sun into the frame for more dramatic lighting. Just add a some foreground leaf/insect particles to create a bit of motion and…
looks solid, I wonder why are there 3 big round islands on the uv layout though, looks like you need only one of them. Also you might consider removing geometry that is overalpped by another piece of geometry to save some uv space inside the big islands (at cost of higher vertex count due to new cuts) although I'm not sure…