While all the current replies are good, I would also suggest a slightly different approach. Start by deforming your mesh into some poses, and you’ll see right away where it starts to break! For example the Warrior 2 pose from yoga. Then you can refine your loops to help your model retain shapes. Experience is often the…
Hi! Its my first time posting here so sorry for any format issues. Anyways, to the point of the post. Just a quick background, I studied Games Design at University for 3 years and one of my classes was 3D. I have been using 3DS Max for 3 years and although I have made some models and environments I am happy with, I feel…