Joopson and Benjammin thank you very much to both of you. I solved the problem. I combined the two (texture och translucency) nodes into one system. :)
D5000/D5100 is a bad choice anyway, the camera does not have a focus motor and many(about 75%) of Nikon's AF lens lineup will not auto focus on these cameras. So unless you want to stick with the newest and most expensive Nikon lenses, you'll be extremely restricted. A D90 will work with all Nikon AF lenses though. There…
I wouldn't say there is a specific NA style so to speak. I mean there are companies in North America that do realism more than stylized/hand painted work. But there are a good number of studios that do anime style as well. The main question is, do you enjoy working in the realistic style? Since regardless of the education…
"Known issues: I know my character isn't great, say, her arms are too thin. Whether I can fix it is down to my ability." No. It lies down to you measuring the diameter of a good reference model, and thickening yours appropriately. You can do that. Forget the myth of the artist feeling/improvising things. Observation lies…
Been a while since posting on here, after working on the rig I've been approaching the vfx for the game. I'm not well versed in the unreal niagara system though it was actually really fun and interesting to learn through the process. Might be working on understanding more about the fx in the summer break. I did the fx for…
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Had been my main texture painting app for decade in not more. Still love its brush system way more than Substance Painter . But yeah, it's very unforgiving . A tiny mistake and it freezes like crazy
martenzander said: Yes, it's very common. I think that tutorial just tried to make things simple and in doing so made things more complicated than it needed to be. Here are some other tutorials that go through the process with the arms in an A-Pose. https://www.youtube.com/watch?v=cOokoFED7QE…
Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…