You know if there's one thing I've learnt lately it's that I very much get annoyed whenever I see "Lazy Dev" splattered around the net. That latest Kotaku article mocking the reflections brought out a lot of smart asses who think these things are there cause the devs are sitting on their bums and sleeping. Oh well, way of…
Opps, I forgot to finish my thought, ha. "Would there be more than one and you would want to be able to randomize them". That kind of flexibility is a good skill to have, so is UV optimization. If you'll be looking for production level work, a nice looking piece will be good, you're off to a good start but a piece that…
Thanks so much @slosh ! Thank you @floon ! Hey, thanks @Pav3d ! @FourtyNights Thanks man! I could have done a way better job with the eyelids. Didn't make them deep enough and, subsequently, the pose I used for baking wasn't optimal. I'm also not that good at rigging. I use a ragtag process involving Mixamo, Advanced…
You dont have a workflow... I think the main thing you need to do atm is admit to yourself that you know nothing about creating 3d art and start taking in all info you can get without it being blocked by some stupid prejudice about certain steps. The beauty of game-art are its confinements and how you try to be smart in…
Updates pt 4: Final run of updates on this til next weekend. Early look dev of Hirez sculpts as is, in Marmoset 3. Whats cool with this is I can get started on the real-time materials, import the final real-time mesh with projections later on, and reapply the materials and export to Unreal or Unity. Other great option for…
Updates pt 4: Final run of updates on this til next weekend. Early look dev of Hirez sculpts as is, in Marmoset 3. Whats cool with this is I can get started on the real-time materials, import the final real-time mesh with projections later on, and reapply the materials and export to Unreal or Unity. Other great option for…
At that point I would buy a $20 coffee pot and make it at my desk. =/ But I can't imagine a place that would starve people of the greatest source of creativity. You would probably be beating people away from the pot with a stick. You might be able to discourage them by drinking directly from the pot, like a dog. And the…
Here's a quick update. I started working on the foliage following Damian Lazarski's awesome tutorial over at 3dmotive. I also spent quite a long time staring at the UDK default foliage models and seeing how those were set up. I've never done any foliage before, so this was an exciting first attempt! Any feedback to help me…
But how many people care enough to play it decently is more what i was getting at, youre preaching to the choire really by telling me whats needed to get good at a game because i will all too often put in the hours and end up reading guides/strats etc. My point is that on the surface theyre the same, some people may be…
I'm about to go to bed but I'll be back working on this tomorrow. I definitely need to add in some details, and I'm glad that it was smart to start again (it pretty much always is when you're learning like I am). I will take particular care looking at the fingers and feet, and as for the finish, goddamn youtube cuts off…