I liked this one more than the first one although I dont' remember much in the way of details from the first one. As for E-Talk and his statment about the religious aspect... I'm not sure if i'm interpreting you statement correctly but i think if you watched the second part you would actually realize you are in agreement…
Erik about that one automated UV layout example - this is typically the kind of problem that seem just fine from a techart point of view, but in practice leads to sloppy results. Obviously for organics it can be worked with, especially along with a projection paint solution. However there is always a point when you need to…
Scott - there was some stuff that I saw a few times, and had a hard time separating what the author thought and what he was presenting a typical middle eastern muslim person as thinking. For instance, having less kids means you hate life or are tired of it, and having more kids means you love life. Or in one part he…
If people can get anything for free, and get it easily, then they will. ...And that pretty much sums up the issue. If anything is accessible consequence-free, people will grab it. Though illegal or morally reprehensible, you just won't be able to convince them not to. Some companies attempt to get around this by making…
http://www.q2teamtr.com/index.php?option=com_content&task=view&id=26&Itemid=37 He mentions our Tastyspleen tournament in his interview LOL I guess he forgot his buddy Purri won a ton of money at the last Quakecon playing Q2 anyway, yes I am trapped in the past
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
Try quoting them. They all have links attached to invisible images. Apparently nowadays Polycount ranks high enough to be able to boost other sites' google-ranking, or something along those lines. Basically, the more websites link to YOUR site, the more important it's rated, and the higher it's ranked. We should probably…
i think defining the purpose of your piece should always be the first step, it is the most important step in making a piece of art. it's kind of like thinking before you act. you want to have a goal and purpose in mind. it doesn't have to be great and meaningful. something as simple as studying or practice is fine. i think…