There's been alot of hardware talk in the Sandy Bridge thread, but I wanted to get some opinions on my own upgrade, and possibly turn this into a Hardware/upgrade thread if anyone else wants to throw around specs and prices! :D My current PC is about 4 years old, give or take the odd replacement along the way. But the big…
I've begun working on a piece based on a lovely bit of concept art from Pavel Elagin. Go check out his site! There are a few things that I really like about this concept. The colors are saturated but not overpowering, and in general everything is quite readable and clear even if it's not necessarily super detailed. I was…
I have a scene in Max 2012 64-bit with the latest service pack installed. The scene has a bunch of turbo smoothed assets. I can edit all but one asset. I'm trying to bridge two planes on opposite sides of the model into a hole, and add support loops with swift loop. I can get the hole created, but once I lay down the 3rd…
the addition of these clasps brings her closer to a crustacean i think. It brings more weight to the head and makes the legs feel somehow weak. maybe either lightening the clasps or strengthening the legs would be a nice solution to balance it a bit more?
his legs and waist are throwing this off a lot, take a look at this paintover so bring his waist line down, bring his crotch down, eiden his thighs and knees, and narrow the flared part at the bottom and you'll have it
Very nice work :) I agree about the ash at the tip of the cigarette needing a little work... just a suggestion but to bring some more depth into the ash i would try applying a bump offset to it to really bring it. Good work :)
Is there any way of bringing the correct LP UVs into 3D Coat and onto the painted model? If not, do you know how I might be able to bring in the HP again but with the correct UVs? (The HP is sculpted directly from the original LP)
Here's a mini-tutorial on how to do a quick and dirty de-light of a photo texture to get an albedo texture using Krita and the grain extract blending mode. Start with your photograph. I've got this one from textures.com. Make a clone layer of it from the add layer menu in the palette. Then, put a Gaussian blur filter layer…
This is where I'm unsure where to proceed. The model is being made in 3ds Max 2019, with Arnold Renderer ideally, and I was going to try shader tree pbr kinda materials. I *think* (read: unsure) I see a youtube video where you can later bake complicated materials/shaders down into basic pbr maps, I was planning to do that…
hey whats the image gotta be like to bring in your own aperture shape? right now im bringing in a black and white image (white is the shape, black the filler space(similar to alphas etc)) but im getting some strange artefacts. btw, its totally awesome this!