good points dude. i'm not sure how to mess with the contrast tho. i'll post an update later this afternoon and you guys can let me know what you think =D i'm reunwrapping and reworking the dog texture atm. update soon
I like the news (don't lose it!) as well as the idea of the folio live updates. I would suggest less news though, perhaps. like 1/2 the screen showing thumbs of gallery/folio updates and the other half being news, articles, etc.
Ok, its been busy with school stuff. Heres a bit of an update. I dont have any other work to do beside sides this model for the next couple days so I'll probably shoot you guys another update in about 6hrs.
...and I'm not currently in the game industry. Now I'm not saying my lack of portfolio updating is solely responsible, but it is most likely a contributing factor. This thread is advice for getting into the games industry. In that respect, I think regularly updating your portfolio is very good advice.
Woo long time no update. Working on the demon claw she's supposed to have. I'll have an update for some of the other parts soon hopefully. I know the end of the claws have a weird shape when you look at them underneath. Will try and fix that.
- i'd be interested in an auto-update feature for threads that, once a reply was made, a thread would update without a refresh. - the ability to embed music to a thread would be funny. - an auto-lock on threads that have not been active for 12 months would be nice to prevent the necromancy.
So much has happened this week in and around our community and if you've been living under a rock or just twiddling your thumbs waiting for it to rain skittles, then this re-cap is for you! The week kicked off with a bang with the long awaited launch of the new Polycount. Not only did our members get treated with a new…
[Update 4] Finally had some time to work more on it, here is the old head stage and the "about to die" head stage. ;) I mostly used my hogarth ref for the last head stage, couldnt find much good reference: http://www.vitamin3d.com/bilder/veryoldref.jpg [Update 3] I have worked on a old head stage:…
Dan has been creating some videos of new/updated features from the Silo Beta releases (with approval). http://www.danielelliott.co.uk/ (scroll down). The new retopology tool used with surface snapping works really nicely, and the updated UV tools bring some useful features, such as recreate UVs based on neighbours and…
Is there a way to create create in-between boxes between two boxes like in the attached image, the gap between them is always 0 . And when I move one of the corner boxes the whole thing to update(the number of boxes, the sizes). Also if I save the scene, restart max, and open the scene again I want to be able to move the…