I posted some renders on the Quixel tools group recently and got some requests of a breakdown. So here's a quick version sort of. For the rhododendron bush I wanted to go for as few overdraws as possible and therefore meshed out the entire bush. The idea was to take 3 screenshots of it and make a third LOD step using only…
There are two things here, how much space between islands, and the distance to dilate the edges out in the baker. For the first, you want to make sure that there is still space between islands as the texture mips down or if the user has lower quality texture options enabled. So let's say our base unit is a 4k texture, and…
hey, thanks for the great feedback: @rhinokey - great catch on the corner piece, great to have fresh eyes on this. i drew the nordic knot, but as you can see , had a hard time figuring a way to work it in behind the mug. this weekend i'll work on the edges/facets of the dwarf carving and the mug carving and see if i can…
I feel safer having every Joe with a gun. I would rather 250 people die a year for example than have another USSR, Nazi Germany and Imperial Japan round up innocent people and kill them by the millions, just saying... It will happen again, and it is going to happen where there is the least resistance which is a populace…
This was original a paintover/message to Cheapalert, but I thought it'd make a great mini-tutor for beginner texture artists trying to get less blurred textures. Solid shapes as selectable masks to enhance sharp edges http://chrisholden.net/masklayer1.jpg The original texture, on the left, does fine to sell the look of the…
you made Taric visual update and i will give you the new abilities passive:for each point of armor taric takes 1 HP and for each point of MR taric takes 1 HP Q:Cost: 60/70/80/90/100 Mana cooldowns 12s Range:700 Taric brings forth earthen energy to heal a target ally for 60/90/100/140/180 (+30% Ability Power) (5% of Taric's…
Checking your script against our in-game stats, it matches exactly! Except... when I'm forcing a surface to turn off backface-culling. We do this at the material level, by checking the 2-sided checkbox. Then during export the vertices that have that material ID assigned will be duplicated in order to automatically create…
Thanks for the input I'll try to fix some things but it might be helpful to point out what you mean, so here is the mesh lay out and the texture map. I do have a few major limits I'm working with on the model, I have a max poly count of 1800, but optimal count would be 1000 (the Dark Engine for Thief 2, can't handel a…
So here you have it, all the images from the 'How u model dem shapes?' thread easily viewable in one spot. Due to the nature of the script I used, some images may or may not be present in an attempt to reduce the amount of junk images, however the majority of them are. I've gone and arranged things easily so you guys can…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for an Animation Director to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…