You're modeling is solid, your texturing falls flat. Grim and dirt usually collects around cracks and crevices. maybe fingerprints on the binoculars. The roughness is flat and the lighting reacts the same all over the piece. But in real life, we have roughness that differs, some reflects light more then others. And you're…
Hey thanks for the feedback, Ashervisalis! I'll add an Artstation link, forgot about that. Been applying to pretty much everything. Got to the last round of interviews at 2 places recently. Weapons were screenshots when I was working at my last job (ArenaNet). I don't have access to the model viewer anymore but I imagine I…
I'm not freelancing, I have a full-time job as a 3D generalist. And no, we don't have any licenses for any software at work. The core tools are Blender + UE4, nothing else. But I should've clarified that this affects ONLY my personal work that I can't be up to date with Substance Painter anymore, since they don't offer…
OK I found a bit of time to work on this and have been looking at a lot of handpainted reference. Didn't keep track of it all but here is some. This guy's stuff is great and inspirational. I'm going for a bit more detail/realism though: https://www.artstation.com/artist/tobiaskoepp Also looked at some video/images from Sly…
Are you thinking WW2 war torn? Because typically before any street fighting started, the area was bombed and shelled to death. Then tanks typically went through buildings instead of down the street where traps where set. Then as whoever was driven out of the city they shelled and bombed it trying to slow down or retake the…
Ha, yea a lot has changed since 2010. The search widget was added 4-5 years ago depending on what version you are on that may not be helpful, there where two versions of max that technically had the search feature in the app but it was disabled because of grumps that didn't like having x bound to search and wanted it back…
Making progress on the saya now. Also trying to learn 3DS Max along with Maya. Maybe it's just me, but I was shocked to see how different each program is. I didn't have a hard time transitioning from Modo to Maya, but Max is kicking my butt right now. My biggest problem was Max crashing when I tried to export an FBX of my…
I'll be fair, I'm being picky and Substance is all round good software. I just fancy a bit more power, so I'm testing Mari out. I made this list at work a few weeks ago: - Can't backface project, can only paint where the camera is facing - No radial symmetry - No moving the symmetry plane - No lattice/warp deformation…
*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :)http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…
i simplify my code and i pass my maps through vtfedit but it still not work i rename the qc file by weapon.qc (this file is in D: \DOTA\models\heroes\blood_seeker with the model named weapon.mdl and the dx files etc etc here the qc file$cd "D:\DOTA\models\heroes\blood_seeker\" $modelname "heroes/blood_seeker/weapon.mdl"…