I'm finding I can get my concepts down but I'm such a noob at the photoshop tools that I can't get a good finished product. I'm checking out the idrawgirls video tutorials and also looking at the FZD tutorials on youtube, but it's slow progress.
Thanks for the tutorial, I don't own B2M so I cant use it and with Substance Designer, its limited in texture size and I am waiting since a long time for them to change that. I will have now a look at the tutorial, lets see...
Hello ! :) Many people ask me a tutorial for create similar brushes.. I just added a new video tutorial : [ame=" https://www.youtube.com/watch?v=ci1_YIo0MDs"]ART - Custom Brushes for Game Art - YouTube[/ame]BERTRAND REMONDIN - PortFolio .
Your best friend in sculpt mode is the filter settings. Best tutorial I've seen for learning nDo sculpting is the AK tutorial here: [ame=" https://www.youtube.com/watch?v=UHa-h2S-NNY"]Complete nDo2 Breakdown - The AK - YouTube[/ame]
I knocked out a quick tutorial. In retrospect just pointing you to the Subdiv tutorial thread "how u model dem shapes" as Throttle Kitty suggested might have been easier. Anyway, should be pretty straight forward I think.
I doubt any tutorials are going to teach much of anything beyond your current skills. I'd think that if you just kept working on portfolio pieces like that diorama - scoped such that you can finish them in reasonable time without making your life miserable - that would be a better use of time. I mean, always good to…
@poopipe Thanks for this suggestion, haven't tried ordered dither yet. I came across this effect before, but didn't know what it was called. I'm currently rendering the loops with Blender (Eevee), but I assume the approach is similar. I shall try it :+1: Edit: Here some results, following this Pixel Perfect Dithering…
So, I was doing a chest tutorial, like some people advised. But the end result is the same. I got this weird triangles on my normal map. Maybe smb knows what is it about? What am I doing wrong? Followed the tutorial (the only thing I changed is not manually creating topology but using decimation master for it).
This tutorial is about one interesting technique in Modo which I discovered during my researches with modularity and procedural modeling. With it, you can create a lot of generic things in a short amount of time. I had a lot of fun with it during my work and also a lot of pain during creating this tutorial. Hope you'll…
New tutorial release from 3dmotive 3dmotive has just released a new video tutorial hosted by Galen Davis (Darkmaster). Galen walks through the process of sculpting a high resolution mesh, baking texture maps, and finally creating the texture using Quixel's dDo. You can read more about it and watch the full video here.