Thanks for the comments mate. I'm still getting used to controling specular and figuring out what looks right with it so I'll reduce it a bit. Here's the finished texture on the middle building (I'm going to make some modular roofing sections in the near future so they wont all have this crappy paneling.:
nice work! My only crit is that you wasted a serious amount of polies on the roof TV arials, they could be planes with a texture and no one but the very most hawk eyed gamer would ever notice / care. Those polygons could be better spent else where or removed to make the game run faster.
Had a bit of time today to model some more bits, changed the chimney area as it looked a little weak. [image] [/image] starting to get near 10000 tri's now so i'll not be adding too many more details. Hopefully later i'll get the chance to look at the roof some more.
Finally got an updated shot on my scene. The only placeholder parts are the roof pipes and the ceiling itself. Going to work more on post process/lighting/texturing after I figure out what to do with the ceiling (concept is crummy on that part). Unfortunately I am still working on this in June but oh well.
This looks awesome any chance you can show the method you did for like the damaged walls with all the support behind them would really like to see that really like the detail in the game when floors have been exploded and you can see all the beams and same for the roof and walls.
Here are some wireframes: [spoiler] VCR Monitor Bed Keyboard [/spoiler] As well as these I have been blocking out my scene I am working on triplannar projection in ue4, to make the walls, roof and floor tiling cleaner. I have also started on retopping my car for a game engine
Chances are the normals of the inside of the dome are flipped (the polygons are still pointing towards the sky, when they should be pointing towards the center of the bunker. Reverse Normals, then try extruding edges and welding them to the outer shell of the roof. Only other comment is 'how the hell did they haul that…
Alright here is a quick texture update as I start to fill in some areas. The other main textures I have to do in concerns with the building are brick, roofing, and plaster. After that I'll go back in and make sure the color scheme matches. Then I'll do some of the smaller unique pieces, followed by the environment.
Hi everyone. I've been working on this level for a couple days now and I'm starting to like hows it's coming along. There's really no purpose to this other than for the experience in building levels and learning about level design. This map is still very early in development but I hope to take this map pretty far if it…
Hello , I wul dlike a suggestion on how to uvmap this tree ... wich one is the best way? I so far individuated 4 ways but I am not sure wich one would give me the best results .... 1st one is like making all into one texture , proportionally scaled texture uvmaps of the different parts like pieces of roots and trunks etc ,…