Apparently this is getting a spruced up PS3 and 360 version. The art does not inspire confidence though, look at the loading slot on the shotgun, WTF? Nah it'll probably be awesome.
Not me, I have a computer. I will be getting a nintendo box and I'll probably get an ps3 as well since I've never personaly owned an earlier version of the playstation.
Some texturing. My poor computer doesnt like the large psd-file :-( Have to work with several files instead, haha ^^ Mkes working a bit slower, but yeah...
Your first idea reminds of the level in the Transformers game on the PS2 made by ATARI where you fight megatron. That game was AMAZING! I also love the blimp idea :) .
Yeah baked = snore as in boring. I've been baking this kind of stuff for about 8 years now, since the ps2. What is the voxel stuff you're talking about.
THIS IS CRYENGINE 2 BUT RUNNING ON PS3 AND 360. Why they call it CryEngine 3 I have no idea but the only real intended difference is that this is running on consoles. Blame marketing for the confusion.
Los Angeles based game agency is looking for a skilled menu designer. Ideally able to deliver high resolution graphics via PSD or vector graphics. Please send samples of menu designs previously done to iphonegamecreator@gmail.com
This is my first progress screen. ~6000 tris. This i work for my future gameart portfolio. Do you think 6000 tris is to heavy for at next-gen game prop? (xbox 360, ps3) Is 2048*2048 textures a bit to much?
I know there was a thread about this already, but i cant seem to find it. What are the average polycount specs for psp, ds, and if possible, cell phones. I'm looking for texture map info and size aswell. I'm focusing on props and enviroment.