I am a recent graduate from DigiPen Institute of Technology where I studied for my Bachelors of Fine Arts in Digital Art and Animation. I graduated this April and have been struggling starting my career off. I understand times are rough right now and many companies are on a hiring freeze due to the pandemic. I am a little…
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Hi all. I've been following a fairly old Maya facial rigging course from digitaltutors (Rigging the human face in Maya 2011), using my own mesh rather than the project files. I only have a very basic understanding of the rigging process, and a lot of it still baffles me, but everything was going well until the final…
The Story: Since last week (Aug 6th) I've been working on a new tool for modelling in VR. It stems from the frustration that most VR modelling tools are too loose and freeform (Tiltbrush, Quill, Medium...). They all seem to have taken the ease of motion in VR to heart and run with it to the extreme. The result is models…
Thank you, yes I recognize there has been great improvement over the time passed so far! I am still working on sharpening my skills, and looking for feedback whenever I consider it necessary, so yeah, in terms of self-improvement I too believe I'm on the right track - even though the current set of circumstances…
Here's my updated artwork for 2025 with improved lighting setup, materials and presentation. I will be posting comparisons between older versions and the latest version to demonstrate the value in revisting older work with an iterative approach to reformation and curation. Many times artists are recommended to abandon…
hi everybody. There is my first electronic sketchbook. i wanna try to make gameready character for my portfolio. Please give me some advice or comments during process. i really happy to discuss about tips/lifehacks/addons and suggestions about piepline for 3d character creation
Purpose of this thread is to share my progress , idea , and most importantly keeping myself MOTIVATED throughout the progress . I will be updating at least once a week. Feel free to comment 😀 I am making a game character for my indie project . Currently my small little goal is to achieve believable real time facial in…
Ok, so I showed my progress to an artist at Blizzard and they thought the composition was getting a tad too busy and suggested to simplify and cut some things out. They also liked the initial camera position better. So after some messing around, I tried putting together better flow and composition like said in previous…
That one is a really weird comparison to make. The podrace scene is not a "swipe", but rather an ode to classic car race cinema all around--Lucas is DEFINITELY borrowing the familiar shot progression of car race films, but purposefully--to make the whole thing grounded in familiarity. I didn't know that formula had its…