If you want to use format instead of simple string concatenation, redirect the output to a custom stringStream value (you can cast it to string in the end). The default one that's used is listener.
Oh, fixed it, thanks. You reminded me that I changed my default mesh scale to 16 while following a tutorial, changing it back to 1 fixed it, thanks again.
Yes, in Max. But I not change UV-s, only connect 2 vertex, and remove 1 vertex, and a the projection go to default. Now i try to import-export projection.
Moving this to the Unreal Engine section. Hard to know without seeing the Unreal material. Does it still show when you apply a default material? Also look at the vertex normals.
I asked this awhile ago on the UDK forum and this just seems to be the default behavior sadly. No real fix besides making another prefab instance with the correct rotation to clone from.
Try this, right click on the plus sign in the view port(top left) > configure view ports > Lighting and shadows tab > set the Illuminate Scene with to default lights 1 light.
Actually I think it's a bit too much to have as the default avatar. Apart from that, it's not really part of the site design. Do you have it tattooed inside your eyelids?
default text is grey for a reason. gah, that white. 8 months experience does not inspire a whole lot of confidence when asked to work for free. but i wish you the best.